AI Insights · Timothy · July 2024
Top 5 Otome Games Performance on Unified Platform in Slovenia Q2 2024
In Q2 2024, Slovenia's top 5 Otome games showed varied performance in downloads, revenue, and weekly active users. Sensor Tower provides deeper insights into these trends.
In Q2 2024, the Otome game market in Slovenia exhibited diverse trends across downloads, revenue, and weekly active users. Here's a closer look at the performance of the top 5 Otome games on a unified platform.
Obey Me! Anime Otome Sim Game from NTT SOLMARE CORPORATION saw its revenue peak at $15 in the week of April 8, with fluctuations throughout the quarter, ending with $3 in the final week of June. Downloads varied, peaking at 13K in mid-April, while weekly active users remained relatively stable, ranging from 54K to 68K.
Is It Love? Drogo - vampire from 1492 Studio had minimal revenue, with a single occurrence of $1 in early May. Downloads increased significantly towards the end of the quarter, reaching 16K in mid-June. The active user base also grew, from 25K in early June to 36K by the end of the month.
Love and Deepspace by InFold Pte. Ltd. demonstrated strong revenue figures, peaking at $230 in the last week of June. Despite inconsistent download numbers, the app maintained a steady active user base, fluctuating slightly around the 210K mark.
My Candy Love : Otome Sim Game from Beemoov Games had no reported revenue but saw a peak in downloads with 12K in mid-May.
Lastly, IkemenSengoku Otome Anime Game by CYBIRD showed minimal financial activity, with a brief revenue spike of $2 in early May. Downloads were highest at the beginning of April, reaching 10K, but tapered off significantly thereafter.
For more detailed insights and data, visit Sensor Tower.